By Paola Tognazzi
I’m working on 2 fronts:
1: Proprioceptive methodologies to find and map the directions of body’s movements (pleats placement) in order to find the essential data and design mechanisms to put in communication the impulses of physical movement to the pattern of the textile structure and trigger it so that it reacts visualizing the quality/personality of the movement.
2: Coding wise: Applying dance and choreography’s techniques, I developed in Processing simulations of patterns designs, which react to different directions of push and pull, so that the pattern transforms, thus changing the behavior of the textile.
Developing a system that connects the dynamics of the body to the textile pattern, we create a way so that physical movement change the directions, thickness, volume and spacing of the pattern thus we create a textile designs embedded with multiple behaviors which can change according to the information sent by the body in the form of physical movement. This can create textile patterns for multiple functionalities.
I’ve been hired by the department of Wearable senses – University of Eindhoven to develop a research about Body informed 3D printing: how to make a wearable garment, using the technology of 3D printing, able to react and accomodate physical movement, allowing the wearer to participate to the design of the shape through their own personal dynamics. The results will be integrated by the dutch fashion designer Pauline van Dongen.
In order to pattern the textile correctly, Paola uses a kind of kinesthetic relativity theory, or a method of proprioception in order to communicate and combine dynamics data with design mechanisms, which also allow her to embed ‘triggers” within the material. That’s step one.
By applying dance and choreography techniques, Paola was able to develop simulations of patterns designs, which react to different directions of push and pull, so that the pattern transforms, thus changing the behavior of the textile.